In a different run of this game, I heard several complaints about the tape map during the revolution minigame. While playing a real-space board game sounds like a good idea, in practice, for those individuals who are guarding areas and thus not moving around, this seemed to be an epic waste of time.
Be careful to remember if you design a mechanic that involves the whole game. I think it's a good idea to have a peak of action, but not every player necessarily wants to watch everything go down, especially if they are in a war game, and don't have combat skills.