It is the turn of the century and you are currently in the small English coastal town of Picton. For your own personal reasons you are in the manor house that overlooks the cliffs. This old English manor belongs to the Bradley family and recently the head of the household, Mundane Bradley has passed away. The wake is now being held at the manor with the reading of the will directly following the funeral. A vicious storm started to brew during the funeral ceremony and has started in to reach full strength now as you wait for the Bradley family solicitor to read the will. If the storm keeps up it looks as if you may have to spend the night at the cavernous dark house.
Horror at Bradley Manor is freely available at http://www.rpg.net/larp/scenario.html
- Number of players: 20 to 26
- Setting: A large Gothic style manor at the top of a cliff above the sea, Victorian era
- Author: Louise Parker and Tonia Walden
Cast of "Horror at Bradley Manor"
- Several relatives of the deceased, household staff, friends of the family, random drop-ins, the usual suspects.
- Reviewer: Petter Olsen, additional comments by Michaela Aschan
- GM: Joern Weines
- Michaela's role in game: Byrton Wolffe, family lawyer, there to read the will
- Petter's role in game: Maxwell DeMondes, visiting businessman, there to pay his respects to the deceased
- Venue: Fairly big private house in Tromsoe, Norway (our regular venue)
- Game played: October 20th 2007
- Participants: 26
- Michaela's rating: 5- (of 5)
- Petter's rating: 4.5 (of 5)
- Our experience: Our first very slightly occult larp, and a fantastic success. The casting for some roles was almost too good; these people are now forever typecast in our minds, and roleplaying with them will never be the same again. That said, it is also fair to say that the enjoyment of this game was somewhat unevenly distributed. A handful of our experienced players who had more peripheral roles had some difficulty getting into the game, or at least into the plots. The atmosphere was excellent though, and we really got that claustrophobic and gothic feeling when people started dying around us. Playing this in actual stormy weather in October also certainly helped set the mood. There was some death and violence in the game, but not very much game mechanics around it. This actually worked very well; some people were meant to die (at least towards the end of the evening), it was all part of setting the mood. Some people in our group are notorious for wanting quantitative goals in a larp (getting money, solving puzzles, identifying the murderer). There was (almost) nothing of that here, but that didn't really matter. Many of us still get goosebumps when remembering the terrible conspiracy that was gradually revealed. Be aware, though, that the game is less 'finished' than the ones you pay for. The character sheets are there, and some information for the GM, but some additional advance work and a fairly experienced GM was certainly also needed.