The Deliverance

The year is 1805; imagine an alternate history where space travel was discovered earlier than ever thought possible.

You are aboard the Deliverance returning to Earth after the successful rescue of survivors of the Vanguard from one of the moons of Mars.

Your metallic sails crackle with energy as you are propelled forward riding the currents of space. But is everything as it appears?

Discovery of ancient technology enabled the leading nations of the world to develop space travel. A shaky peace holds in Europe as the nations race to stake their claim to the “New Worlds” but old prejudices die hard. In space the old social barriers have started to break down to the extent that is now not unheard of for women to travel the stars working alongside the men.
A nation mourned…

Captain Cavendish Hamilton, hero of the Battle of Ceres, was lost with his ship, the Vanguard, on a routine mission to Mars.

A daring mission funded by a wife who refused to give up and captained by a man desperate to sail the stars again joined by a rag tag collection of old friends and comrade in arms. The mission is a success - but at what cost?

The Deliverance is only a few hours out from Earth, all the crew are gathered together for the first time but what secrets do the survivors know of the fate of the Vanguard and what does the future hold for all of them?

A freeform for 9 players.

Written by Clare Gardiner, Martin Jones, Richard Perry and Ali Mawhinny.

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